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MindControlRingOffset
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| Flag: | MindControlRingOffset |
| File(s): | rules(md).ini |
| Values: | Signed integers: All whole numbers from -2147483648 to 2147483647; in rare cases, only from -32768 to 32767. |
| Default: | 140 |
| Applicable to: | TechnoTypes:
AircraftTypes, BuildingTypes, InfantryTypes and VehicleTypes |
Defines the height of the ring animation of this techno when in controlled state, in leptons.
Notes
The drawing height of the ring animation on buildings is hardcoded to the value defined by [BuildingType]→Height= instead of being determined by MindControlRingOffset.
References
Here is a cross-sectional view parallel to the ground plane, equivalent to a perspective from southwest to northeast in the game (or from left to right for the screen):