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OrePurifier
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| Flag: | OrePurifier |
| File(s): | rules(md).ini |
| Values: | Boolean values: yes or no, true or false, 1 or 0 |
| Default: | no |
| Applicable to: | BuildingTypes |
Designate this building as an Ore Purifier.
Notes
Each time an harvester docks at the refinery, the actual acquired funds will be multiplied by
100% + (Number of Ore Purifier[1] * [General]→PurifierBonus=)
to calculate the final yield.
Bugs/Side-Effects/Unexpected Limitations
In Red Alert 2, this also checks whether buildings are working. Starting from Yuri's Revenge, it is no longer constrained by Powered=yes.
Footnotes
- ↑ In Skirmish Mode, the AI Player will additionally include the quantity provided by the global AIVirtualPurifiers.