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OrePurifier

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Flag: OrePurifier
File(s): rules(md).ini
Values: Boolean values: yes or no, true or false, 1 or 0
Default: no
Applicable to: BuildingTypes


Designate this building as an Ore Purifier.

Notes

Each time an harvester docks at the refinery, the actual acquired funds will be multiplied by

100% + (Number of Ore Purifier[1] * [General]PurifierBonus=)

to calculate the final yield.

Bugs/Side-Effects/Unexpected Limitations

In Red Alert 2, this also checks whether buildings are working. Starting from Yuri's Revenge, it is no longer constrained by Powered=yes.

Footnotes

  1. In Skirmish Mode, the AI Player will additionally include the quantity provided by the global AIVirtualPurifiers.

See Also