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PoseDir

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Flag: PoseDir
File(s): rules(md).ini
Values: Signed integers: All whole numbers from -2147483648 to 2147483647; in rare cases, only from -32768 to 32767.
Default: 0
Applicable to: AudioVisual


Define the direction of aircraft landing.

Notes

Buildings with Factory=AircraftType use this value for the initial direction of any aircraft they produce, under the 256-division circle.

When an aircraft lands on a Helipad building, it uses a 256-division circle (0=N, 32=NE).

When an aircraft lands on open ground, it uses an 8-division circle (0=N, 1=NE).

When an aircraft has Carryall=yes and lands with the purpose of picking up a vehicle, it will align with the direction of the target vehicle.

When an aircraft has FlyBy=yes, it does not turn to a specific direction but maintains its flight direction before landing.

  • The vehicle picked up by it will immediately follow the aircraft's direction.

Bugs/Side-Effects/Unexpected Limitations

In fact, for regular aircraft that return to a helipad rather than a spawnee launcher unit, the actual landing direction always uses the direction of the airport building's body. For buildings preplaced on the map, it is the 256-division circle angle value specified by their 6th parameter. For buildings manually built by players, it is always 0 (due north, top right of the screen).

  • Starting from Phobos Build#39, when landing on a helipad, it will follow PoseDir, and regardless of landing on a helipad or on open ground, the 256-division circle algorithm will be used.

References

Starting from Phobos Build#39, the landing direction can be defined separately on the helipad building, similar to DockingOffsetX, and can also be defined on the aircraft to override the settings on the airport building.

See Also