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PrismSupportDelay

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Flag: PrismSupportDelay
File(s): rules(md).ini
Values: Signed integers: All whole numbers from -2147483648 to 2147483647; in rare cases, only from -32768 to 32767.
Default: 0
Applicable to: General


After a support tower has fired a support beam, it will be unable to fire at a target or support another Prism Tower for this many frames.

Bugs/Side-Effects/Unexpected Limitations

Here[1], the interval at which a specified tower supports another tower does not receive the ROF multiplier. Sometimes, due to the reduced attack interval of the supported tower, it cannot receive support for every attack, even though according to the configuration file, the attack interval and support interval appear to have been set to the same value.

  • For example, in vanilla[2], in skirmish mode, a Brutal Enemy's Prism Tower has an actual attack interval that becomes faster due to [Easy]ROF=.8, but the support interval remains unchanged, thus there is an intermittent issue where support cannot be provided[3].

Footnotes

  1. Including the newly introduced operation method of Ares in #See Also
  2. The value of [PrismShot]ROF= and the value of [General]PrismSupportDelay= are both 45.
  3. The tower used to support other towers is still on cooldown, but the tower that needs support has already fired

See Also

ROF#Ares Info