|Values:||Floating point values: Any decimal number (clearer range should be added in Template:Values).|
|Default:||100.0 (broken, see ↓ below)|
This flag specifies a multiplier to damage when a building designated asfires its weapon supported by other buildings of the same type.
Actual damage done by a linked PrismType is calculated like this:
// naming: PSM.ini - the value specified for this flag in the rules.ini file // DamageMultiplier is 1.0 on normal projectiles Projectile->DamageMultiplier = ( ( (NumberOfSupportingPrisms * (PSM.ini * 100) + 100) * 256 ) / 100 ) / 256;[General] whenever the [General] section is present in the file, and if it can't interpret the flag's value properly (say, the flag was not redeclared), it falls back to the value the flag already has. Which means, if the [General] section is present in the mpmode file/map, but this flag is not, then its value is multiplied by 100 again for each such case. Which results in a severely overpowered weapon.