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Range/On SuperWeaponTypes
< Range
| Flag: | Range |
| File(s): | rules(md).ini |
| Values: | Floating point values: Any decimal number (clearer range should be added in Template:Values). |
| Default: | 0 |
| Applicable to: | SuperWeaponTypes |
Define the radius (in cells) of the indicator ring for this super weapon.
Generally, this is set to be consistent with the effective range of the super weapon. For those with a fixed 3x3 cell range, an indicator ring with Range=3 is used for approximation.
Notes
The indicator ring is centered on the target cell rather than the cursor, so the indicator ring only follows when the cursor moves to another cell.
This is just a visual effect, and doesn't actually influence the Super Weapon's area of effect.
Bugs/Side-Effects/Unexpected Limitations
At larger ranges, the indicator line is drawn with incorrect graphics. However, Range=11 is sufficient for most super weapons in vanilla, because their effective range generally does not exceed this value at maximum.
See Also
- LineMultiplier - controls the line density of this visual effect.
- HasRadialIndicator - similar functions on buildings that use the same drawing mode.
- SW.Range - a new flag introduced by Ares for controlling the actual effective range of various super weapons.
