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SecondaryFire

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On InfantryTypes

Tiberian Dawn The Covert Operations Red Alert Counterstrike Aftermath Tiberian Sun Firestorm HyperPatch Red Alert 2 Yuri's Revenge Ares Generals Zero Hour Tiberium Wars Kane's Wrath
Flag: SecondaryFire
File(s): art(md).ini
Values: Signed integers: All whole numbers from -2147483648 to 2147483647; in rare cases, only from -32768 to 32767.
Applicable to: InfantryTypes


Specifies the number of frames to delay the weapon firing within the SecondaryFire frames of the sequence.

See Also

In Sequence

Tiberian Dawn The Covert Operations Red Alert Counterstrike Aftermath Tiberian Sun Firestorm HyperPatch Red Alert 2 Yuri's Revenge Ares Generals Zero Hour Tiberium Wars Kane's Wrath
Flag: SecondaryFire
File(s): art(md).ini
Values: Comma-separated list of integers.
Applicable to: InfantrySequences


Specifies the frames that the infantry's SHP file should use when this infantry is firing its Secondary weapon on the ground standing still.

See Infantry Animation Sequences.

Notes

It is worth noting that, unlike FireUp which has a water version WetAttack, this determines the sequences for using the secondary weapon both on land and on water.

References

Starting from Phobos Build#45, using the SecondaryFire sequence instead of WetAttack on water is considered a bug and is forcefully fixed.

  • Starting from Phobos Build#49, a toggle named SecondaryFireSequenceLandOnly has been added, which can be set to no to disable this fix. Refer to Phobos documentation.

See Also