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SelfHealInfantryAmount
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| Flag: | SelfHealInfantryAmount |
| File(s): | rules(md).ini |
| Values: | Unsigned integers: All non-negative whole numbers from 0 to either 32767, 2147483647 or 4294967295. |
| Default: | 20 |
| Applicable to: | General |
If a BuildingType's InfantryGainSelfHeal is set to a value greater than zero, all InfantryTypes and VehicleTypes with Organic=yes on the map belonging to the BuildingType's owner receive InfantryGainSelfHeal * SelfHealInfantryAmount points to their Strength each SelfHealInfantryFrames number of frames, until Strength reaches the InfantryType's and VehicleType's maximum value (it does not overflow).