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SelfHealInfantryFrames
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| Flag: | SelfHealInfantryFrames |
| File(s): | rules(md).ini |
| Values: | Unsigned integers: All non-negative whole numbers from 0 to either 32767, 2147483647 or 4294967295. |
| Default: | 50 |
| Applicable to: | General |
When a house owns a building with InfantryGainSelfHeal=1 or higher, all vehicletypes belonging to that house restore SelfHealInfantryAmount * InfantryGainSelfHeal points of HP every SelfHealInfantryFrames time.
Notes
When the elapsed time during which the unit is recovering HP (%SelfHealInfantryFrames) is less than or equal to 5, the grayscale of Pip will be adjusted to simulate a flicker effect.
For VehicleTypes with Organic=yes, they use the InfantryGainSelfHeal system instead of UnitsGainSelfHeal.
Bugs/Side-Effects/Unexpected Limitations
A value of 0 will trigger EIP#0070A549