Hospital
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Flag: | Hospital |
File(s): | rules(md).ini |
Values: | Boolean values: yes or no, true or false, 1 or 0 |
Default: | no |
Applicable to: | BuildingTypes |
If set to yes, this building heals any infantry units that enter it. The building must also have Ammo set to a value greater than 0 to specify the number of times it can heal infantry.
Notes
While this flag is still valid in Yuri's Revenge, its hospitals use InfantryGainSelfHeal instead, to grant map-wide healing support powers.
Bugs/Side-Effects/Unexpected Limitations
Giving the building a weapon will use up one Ammo each time the weapon fires, and eventually makes the building permanently unusuable (no firing = no healing) once it runs out.
Using this on a building that also has Factory=UnitType or Factory=InfantryType set, causes the AI to spam only one type of unit from that factory; the first vehicle/infantry type that the AI can build (i.e. the AI house is listed as the object's Owner).