ModEnc is currently in Maintenance Mode: Changes could occur at any given moment, without advance warning.
Smoke
Jump to navigation
Jump to search
| Flag: | Smoke |
| File(s): | Rules(md).ini |
| Values: | Strings (names of Animations) |
| Special Values: | none |
| Default: | none |
| Applicable to: | AudioVisual |
| |
Although this flag is parsed, it doesn't do anything, therefore it is entirely obsolete.
In Red Alert, buildings have a chance of emitting smoke when destroyed. The logic is hardcoded to spawn the SMOKE_M animation type. Smoke was added during Tiberian Sun's development likely to unhardcode this logic, however the logic ended up scrapped.