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Combined display of all available logs of ModEnc. You can narrow down the view by selecting a log type, the username (case-sensitive), or the affected page (also case-sensitive).
- 12:03, 17 April 2026 Crimsonum talk contribs created page Category:InfantrySequences Flags (Created page with "List of flags applicable to infantry animation sequences.")
- 12:02, 17 April 2026 Crimsonum talk contribs created page Infantry Animation Sequences (Created page with "Infantry animation sequences are well explained in the game files, so let us simply quote what's written in {{ini|art}}: <blockquote> Infantry animations are grouped within a single art file. Unlike units, infantry animation layout is completely arbitrary and must be explicitly specified. Each infantry format file will be identified with one of these animation sequences. The first number is the starting frame number. The second number is the number of frames of...")
- 11:25, 17 April 2026 Crimsonum talk contribs created page InfantrySequences (Redirected page to Infantry Animation Sequences) Tag: New redirect
- 09:50, 13 April 2026 DeathFish talk contribs created page FA2 (Redirected page to Matze's tools#FinalAlert & FinalAlert 2) Tag: New redirect
- 16:20, 8 April 2026 DeathFish talk contribs created page DisableWeapons.Duration (Created page with "{{Flag |name=DisableWeapons.Duration |files={{Categ|ini=rules}} |types={{Categ|Warhead}} |values={{values|integers}} |default=0 |extver=<i>0.E+</i>. |ares=yes |aresflag=yes }} If positive, the target hit by this warhead will be unable to fire for this amount of frames. == Notes == It will still be able to reload, target a victim and even passively acquire new targets, and death weapons will still be set off when the target is killed or destroyed. Also note that special...")
- 15:45, 4 April 2026 DeathFish talk contribs created page Talk:Keyboard.ini (Regarding the corresponding value of Num 5: new section)
- 11:08, 30 March 2026 DeathFish talk contribs created page Crash (Redirected page to Jumpjet flags#References) Tag: New redirect
- 11:08, 30 March 2026 DeathFish talk contribs created page NoWobbles (Redirected page to Jumpjet flags#References) Tag: New redirect
- 14:02, 13 March 2026 Crimsonum talk contribs created page Talk:The Threat System (Created page with "== Risk & Reward == This article should be expanded to cover the other half of the threat system: pathfinding. The game divides the map to regions and builds a heatmap of all the techno objects and their threat levels in these regions. When units plot paths to targets, they try to choose the least dangerous path. Currently the article only explains the target selection logic. If no one else wants to take up this job, I wi...")
- 15:58, 8 March 2026 User account FatKrisz talk contribs was created
- 16:35, 23 February 2026 BuFan talk contribs created page StartDeathFrame (Content supplement.)
- 16:31, 23 February 2026 BuFan talk contribs created page DeathFrames (Content supplement.)
- 16:31, 23 February 2026 BuFan talk contribs created page MaxDeathCounter (Content supplement.)
- 08:20, 21 February 2026 DeathFish talk contribs created page Talk:Cluster (Regarding Scope)
- 08:25, 16 February 2026 DeathFish talk contribs created page DebrisAnim (Redirected page to Non-Existent Flags#DebrisAnim) Tag: New redirect
- 08:19, 16 February 2026 DeathFish talk contribs created page NaturalSmokeLocation (Redirected page to Non-Existent Flags#NaturalSmokeLocation) Tag: New redirect
- 08:12, 16 February 2026 DeathFish talk contribs created page DeployerFire (Redirected page to DeployFire) Tag: New redirect
- 07:49, 14 February 2026 BuFan talk contribs uploaded a new version of File:RechargeTime=50107951.gif (More Intuitive Display.)
- 07:09, 10 February 2026 DeathFish talk contribs created page Talk:PhysicalSize (Created page with "Currently, I only know that the default value of this flag is 2. However, after spending a lot of time on further checks, I still cannot determine where exactly it is being used. It seems like it is simply read once without being used for anything. ~~~~")
- 19:00, 9 February 2026 Crimsonum talk contribs created page Template talk:HorizontalBar (Allow editing: new section)
- 16:07, 9 February 2026 User account TheMarkJFox talk contribs was created
- 15:15, 8 February 2026 User account Bittah Commander talk contribs was created
- 19:24, 7 February 2026 DeathFish talk contribs created page Talk:Jumpjet construction on dedicated AircraftType structures (Vehicle registry used the wrong notation)
- 19:09, 7 February 2026 DeathFish talk contribs created page File:Sitenotice darktheme example.png
- 19:09, 7 February 2026 DeathFish talk contribs uploaded File:Sitenotice darktheme example.png
- 19:05, 7 February 2026 DeathFish talk contribs created page MediaWiki talk:Sitenotice (Regarding the visual compatibility of the Vector 2022 theme in dark mode)
- 15:04, 5 February 2026 Blackgamerz talk contribs created page Multi Weapon Hack (Created page with "This guide requires: # rules(md).ini, art(md).ini # Engine extensions: Ares (optional) Credit to BaRaka for discovering this. <br> <br>PPM link: [https://ppmforums.com/topic-38086/three-or-more-weapons-for-a-unit| Three (or more) weapons for a Unit] ===Step 1: Setting Up=== Here is the instruction on how the modders can give more than just two weapons to any vehicle in Yuri's Revenge, using {{ f | IsGattling| yes | link }} You can give six different AG weapons AND six...")
- 14:48, 5 February 2026 Blackgamerz talk contribs created page Jumpjet construction on dedicated AircraftType structures (Created page with "This guide requires: # rule(md).ini # Engine extensions: Ares (Must have), Phobos (Optional) PPM link: How to Build Jumpjet Vehicle from Airfield Credit to cxtian39 for discovering this. ==How Jumpjets can be constructed inside a Airfields== In Vanilla RA2 and YR, production structures can only construct units on their dedicated factories. InfantryTypes from Barracks, Vehicle (And Jumpj...")
- 13:35, 5 February 2026 Blackgamerz talk contribs created page Repair ring mechanic (Created page with "{{Guideheader |yr=yes }} <br> This guide requires: # rules(md).ini, art(md).ini # Engine extensions: Ares (Must have), Phobos (optional) Credit to M.Kenosis for discovering this. ===Note=== This is both possible with Ares and Phobos AttachEffects. However for documenting tutorial purposes, Ares AE is used. You should also get assets in the following link to experiment. PPM link: YR (Ares) Repair Ring by M.Kenosis...")
- 11:55, 5 February 2026 Blackgamerz talk contribs created page Category:Phobos Tutorial (Created page with "This is the Phobos Tutorial category. Category:Tutorials")
- 10:57, 5 February 2026 Blackgamerz talk contribs created page Category:Phobos (Created page with "This is the Phobos category.")
- 10:55, 5 February 2026 Blackgamerz talk contribs created page Technology Reservation mechanic (Created page with "This guide requires: # rules(md).ini, art(md).ini # Engine extensions: Ares(Must have), Phobos(Optional) Credit to cxtian39 for discovering this. ===How Red Alert 3 Empire player tech up style can be executed in Red Alert 2=== In Red Alert 3, Empire players unlock their techs at their production facilities. For instant, you purchase Upgrade (Tier 2) at Instant Dojo to unlock Shinobi and Breakthrough (Tier 3) to unlock Rocket Angel and Yuriko Omega. If that Doj...")
- 01:37, 5 February 2026 DeathFish talk contribs created page UnderWater (Created page with "{{Flag |name=Underwater |files={{Categ|ini=rules}} |values={{Values|boolean}} |default=no |types={{Categ|Technos}} |ra=yes |cs=yes |am=yes }} Define whether this is an underwater object. == Notes == Such projectiles have the following special handling: # It uses the fading shade effect instead of the normal unit shadow effect. # It always uses the Surface layer. # Centered on the center of the cell it is in, if there is a unit that is not the firer within a distance of...")
- 23:23, 4 February 2026 DeathFish talk contribs created page AirRate (Created page with "{{Flag |name=AirRate |files={{Categ|ini=rules}} |values={{Values|integer}} |default=0 |types={{Categ|Technos}} |extver=<i>0.6+</i>. |ares=yes |aresflag=yes }} If higher than 0, defines after how many frames the unit’s animation is to be advanced to the next frame when the unit is in air. == Notes == {{f|AirRate}} takes precedence over {{f|WalkRate|link}} and {{f|IdleRate|link}}. {{tt|0}} disables {{f|AirRate}}.")
- 23:39, 3 February 2026 DeathFish talk contribs created page Veterancy (by G-E 01:15, 10 April 2025)
- 23:27, 3 February 2026 DeathFish talk contribs created page Generic Prerequisites (by G-E 10:09, 13 April 2025)
- 22:18, 3 February 2026 DeathFish talk contribs created page SpecialAnimTwo (by Crimsonum 08:25, 26 April 2025)
- 22:17, 3 February 2026 DeathFish talk contribs created page SpecialAnimThree (by Crimsonum 08:27, 26 April 2025)
- 22:15, 3 February 2026 DeathFish talk contribs created page SpecialAnimFour (by Crimsonum 08:28, 26 April 2025)
- 22:13, 3 February 2026 DeathFish talk contribs created page SpecialAnimFourDamaged (by Crimsonum)
- 22:12, 3 February 2026 DeathFish talk contribs created page Talk:SpecialAnim (Created page with "==Redundant information or wrong wording?== This part is weird: If SpecialAnim is used with IsAnimDelayedFire and all related flags, the Image from Primary and ElitePrimary is ignored. Is it trying to say that Image on the weapon is not drawn? Weapons don't use images, so that's pointless information. If it's instead trying to say that the building's image is not drawn when the building uses these weapons, then this bit needs to be reworded. – User:Crimsonum|Crims...")
- 22:10, 3 February 2026 DeathFish talk contribs created page SiloDamage (by Crimsonum)
- 22:02, 3 February 2026 DeathFish talk contribs created page Talk:Voxel (Created page with "==Wobble Bug== To-do: the voxel wobble bug needs to be documented. See [https://ppmforums.com/post-562075/the-most-annoying-ts-engine-bugs/#562075 this PPM post] for more info (requires login) as well as [https://github.com/Vinifera-Developers/Vinifera/issues/66 this Vinifera issue].<br/> – Crimsonum (talk) 16:30, 29 April 2025 (CEST)")
- 05:44, 3 February 2026 DeathFish talk contribs created page Image/On Animations and other objects in art(md).ini (Created page with "<includeonly> = On Animations and other objects in {{ini|art}}= </includeonly> {{Flag |files={{Categ|ini=art}} |values={{values|Strings|main file name}} |default=same as section name |types={{Categ|BuildingTypes}}, {{Categ|Animations}} |ts=yes |fs=yes |hp=yes |ra2=yes |yr=yes |ares=yes }} Define which string is used as the main name of the resource file for this art section. == Notes == Since vanilla does not support the logic used by art sections for vehicles and...")
- 05:43, 3 February 2026 DeathFish talk contribs created page Image/On Tiberiums (Created page with "<includeonly> = On Tiberiums= </includeonly> {{Flag |files={{Categ|ini=rules}} |values={{values|unsigned integers}} |default=? |types={{Categ|Tiberiums}} |ts=yes |fs=yes |hp=yes |ra2=yes |yr=yes |ares=yes }} Depending on the value given (1 to 4), the game will use a certain index in the OverlayTypes array, plus the following 11 entries in {{ra2}}/{{yr}} whereas {{ts}} uses either the following 11 or 19 entries. For internal OverlayType index and vanilla {{ini|rules}...")
- 05:42, 3 February 2026 DeathFish talk contribs created page Image/On most objects in rules(md).ini (Created page with "<includeonly> = On most objects in {{ini|rules}}= </includeonly> {{Flag |name=Image |files={{Categ|ini=rules}} |values={{values|Strings|{{ini|art}} sections}} |default=same as section name |types={{Categ|Objects}} |ra=yes |cs=yes |am=yes |ts=yes |fs=yes |hp=yes |ra2=yes |yr=yes |ares=yes }} Defines the art section name used by the object, and the latter controls many display-related definitions such as the specific resource files to read and firing coordinates. == In {...")
- 04:59, 3 February 2026 DeathFish talk contribs created page WaterVoxel (Created page with "{{Flag |name=WaterVoxel |files={{Categ|ini=rules}} |values={{Values|boolean}} |default= (empty) |extver=<i>0.1 Only</i> |types={{Categ|VehicleTypes}} |ares=yes |aresflag=yes }} Define whether this vehicle using Voxel resources will switch to another image in water. == Notes == Simply filling in a value will set the <code>WaterAlt</code> variable to true, at which point whenever the vehicle enters water, it will switch from the {{tt|.vxl}} and {{tt|.hva}} files of {{tt|...")
- 03:47, 3 February 2026 DeathFish talk contribs uploaded a new version of File:Image=noe for Ra1.png
- 00:57, 3 February 2026 DeathFish talk contribs created page User talk:DeathFish/Archive 2025 (All conversation histories that occurred in 2025, including verbal threats from Testid123 and coordinated discussions with Renegade.)
- 05:47, 1 February 2026 Renegade talk contribs protected User talk:Testid123 [Edit=Allow only Riot Control Officers] (indefinite) [Move=Allow only administrators] (indefinite) [Read=Allow only autoconfirmed users] (indefinite) (User will not return and this page is not a subwiki.) (hist)