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This entry was copied from DeeZire's Red Alert 2 and Yuris Revenge INI Editing Guide for the sake of completeness. As it is not our intention to rip off DeeZire's work, this article is subject to a re-write and update with the latest community knowledge.
For further information, please read Inclusion of The Guide.
Specifies the delay in frames (interval) between each stage of this objects weapon if it also has IsGattling=yes set, thus determines how long it takes to progress through those stages. The last stage is used to determine what the maximum firing timer can be. Once the weapon hits this, it will stop increasing. If this is larger than the previous stage, then it will have a grace period once the weapon stops firing before it needs to drop down to the lower weapon. You should therefore specify one StageN= for each one of the WeaponStages= you have specified, with 'N' representing each subsequent stage starting at '1'.