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StartInMultiplayerUnitCost
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| Flag: | StartInMultiplayerUnitCost |
| File(s): | rules(md).ini |
| Values: | Signed integers: All whole numbers from -2147483648 to 2147483647; in rare cases, only from -32768 to 32767. |
| Extension Version: | 0.D+. |
| Applicable to: | General |
| |
By default, the game will determine the average cost of a unit by summing up and averaging all costs of units that could be used as starting units (only considering countries that are in the current match). The Unit Count setting is multiplied by this.
StartInMultiplayerUnitCost is fixed amount of credits for one average unit. If not set, the game will use the method described above. In this case, Ares will now output the inferred average unit cost into the log file.