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VoiceEnter

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Flag: VoiceEnter
File(s): rules(md).ini
Values: Strings: Normal text. (Limited to: Sounds)
Default: none
Applicable to: TechnoTypes:

AircraftTypes, BuildingTypes, InfantryTypes and VehicleTypes



Specifies any valid voice to play when an unit is set on enter mission. This includes units entering transports and buildings (excluding the cases where VoiceCapture or VoiceSpecialAttack is used instead). If this value is not set or it is invalid, VoiceMove is used instead.

Notes

Unlike VoiceCapture, although it is also not triggered when entering buildings with Grinding=yes, it can trigger when entering buildings with Hospital=yes or Armory=yes.

Voice effects are bound to units. For the same unit, even if it is released immediately after entering a transport unit and enters another object during the voice effect playback, the voice effect will not play again.

  • If multiple units are selected to enter a transport unit together, only one of their VoiceEnter will play.
    • If they are released and the enter behavior is executed again before the voice effect ends, then another unit's VoiceEnter will be used until all are used.
  • If the distance between the unit and the transport unit is close enough / the game speed is fast enough, making the enter time very short, then VoiceEnter will play when the passenger is released from the transport unit instead of when entering.

See Also