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VoiceSecondaryEliteWeaponAttack

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Flag: VoiceSecondaryEliteWeaponAttack
File(s): rules(md).ini
Values: Strings: Normal text. (Limited to: Sounds)
Default: <none>
Applicable to: TechnoTypes:

AircraftTypes, BuildingTypes, InfantryTypes and VehicleTypes



Specifies any valid sound to play when an elite unit fires its secondary weapon.

Bugs/Side-Effects/Unexpected Limitations

If you only specify VoiceSecondaryWeaponAttack without specifying VoiceSecondaryEliteWeaponAttack, then after upgrading, the unit will use VoiceAttack instead of VoiceSecondaryEliteWeaponAttack.

  • For example, the Yuri Boomer in the vanilla version will use incorrect sound effects after upgrading.
  • This bug has been fixed in Ares 0.2.

For more information on how the firing voice is selected, see VoiceAttack.

See Also