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VoiceSecondaryEliteWeaponAttack

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Flag: VoiceSecondaryEliteWeaponAttack
File(s): rules(md).ini
Values: Strings: Normal text. (Limited to: Sound Entries)
Default: <none>
Applicable to: TechnoTypes:

AircraftTypes, BuildingTypes, InfantryTypes and VehicleTypes (YR)



Specifies any valid sound to play when an elite unit fires its secondary weapon. If this value is not set or it is invalid, VoiceAttack is used instead. Rookie and veteran units use the sound entries defined by VoiceSecondaryWeaponAttack.

For more information on how the firing voice is selected, see VoiceAttack.

See also