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VoiceSecondaryEliteWeaponAttack
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| Flag: | VoiceSecondaryEliteWeaponAttack |
| File(s): | rules(md).ini |
| Values: | Strings: Normal text. (Limited to: Sounds) |
| Default: | <none> |
| Applicable to: | TechnoTypes:
AircraftTypes, BuildingTypes, InfantryTypes and VehicleTypes |
Specifies any valid sound to play when an elite unit fires its secondary weapon.
Bugs/Side-Effects/Unexpected Limitations
If you only specify VoiceSecondaryWeaponAttack without specifying VoiceSecondaryEliteWeaponAttack, then after upgrading, the unit will use VoiceAttack instead of VoiceSecondaryEliteWeaponAttack.
- For example, the Yuri Boomer in the vanilla version will use incorrect sound effects after upgrading.
- This bug has been fixed in Ares 0.2.
For more information on how the firing voice is selected, see VoiceAttack.