VoiceIFVRepair
When a unit is able to repair other units (i.e. its weapon damage is negative), its firing voice will change to VoiceIFVRepair so it is possible to not use an aggressive sound bite in a case where it is inappropriate. In Red Alert 2 and Yuri's Revenge this was hardcoded to be used on the Infantry Fighting Vehicle exclusively.
For more information on how the firing voice is selected, see VoiceAttack.
For [AudioVisual]
Flag: | VoiceIFVRepair |
File(s): | rules(md).ini |
Values: | Strings: Normal text. (Limited to: Sound Entries) |
Default: | <none> |
Applicable to: | AudioVisual |
Specifies any valid sound to play when a unit of type [FV] fires a weapon that deals negative damage. This does not work for any other TechnoType. If this value is not set or it is invalid, VoiceAttack is used instead.
For [TechnoTypes]
Flag: | VoiceIFVRepair |
File(s): | rules(md).ini |
Values: | Strings: Normal text. (Limited to: Sound Entries) |
Default: | <none> |
Extension Version: | All versions. |
Applicable to: | TechnoTypes:
AircraftTypes,
BuildingTypes,
InfantryTypes
and VehicleTypes |
This flag is part of Ares. Do not use it without Ares installed. |
Specifies any valid sound to play when a TechnoType fires a weapon that deals negative damage. If this value is not set or it is invalid, [AudioVisual]→VoiceIFVRepair= is used for units of type [FV], [TechnoType]→VoiceAttack= otherwise.