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WaterVoxel
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| Flag: | WaterVoxel |
| File(s): | rules(md).ini |
| Values: | Boolean values: yes or no, true or false, 1 or 0 |
| Default: | (empty) |
| Extension Version: | 0.1 Only |
| Applicable to: | VehicleTypes |
| |
Define whether this vehicle using Voxel resources will switch to another image in water.
Notes
Simply filling in a value will set the WaterAlt variable to true, at which point whenever the vehicle enters water, it will switch from the .vxl and .hva files of xxx to using the .vxl and .hva files of xxxwo.
If the target resource files do not exist, an empty image will be used.
Aftermath
Starting from Ares 0.2, this has been replaced by WaterImage.