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WeaponXTurretLocked

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Flag: WeaponXTurretLocked
File(s): art(md).ini
Values: Boolean values: yes or no, true or false, 1 or 0
Default: no
Applicable to: VehicleTypes


Can set will this vehicle lock the direction of the turret during firing and not turn to the direction of the target.

Notes

Correspondingly, since the turret direction is not towards the target, if the weapon is not set to OmniFire=yes, it will only be able to fire directly in front of itself.

Only (Elite)WeaponXTurretLocked without (Elite)PrimaryTurretLocked or (Elite)SecondaryTurretLocked.

Bugs/Side-Effects/Unexpected Limitations

For vehicle that use IsGattling like Gattling Tank in Yuri's Revenge, although they also follow the above rules, their weapons will remain in the firing state (even if they are not actually fired) and will normally follow RateUp to increase the WeaponStages and play Report from Weapon's set of different stages.

  • And when vehicle is reassigned to the direction it is facing, it will also use weapons from the new stage normally.

See Also