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BuildingDamageSound

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Revision as of 11:36, 27 October 2024 by Testid123 (talk | contribs)
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Flag: BuildingDamageSound
File(s): Rules(md).ini
Values: Strings (names of Sounds)
Default: none
Applicable to: AudioVisual


This specifies the sound to make when a structure is damaged. This gets played twice - when the health bar goes from Green to Yellow and again when it goes from Yellow to Red. Can be any sound as defined in the SOUND.INI file.

See Also