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BuildingDamageSound
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| Flag: | BuildingDamageSound |
| File(s): | rules(md).ini |
| Values: | Strings: Normal text. (Limited to: Sounds) |
| Default: | none |
| Applicable to: | AudioVisual |
This globally specifies the sound effects played when BuildingTypes' remaining health decreases to the next stage due to damage.
Notes
This will play when health continuously decreases and sequentially crosses the two thresholds set by [AudioVisual]→ConditionYellow= and [AudioVisual]→ConditionRed= in the forward direction, meaning it only triggers when losing health, and when ConditionYellow is less than ConditionRed, it only triggers when crossing the value set by ConditionRed.