Charges
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Flag: | Charges |
File(s): | rules(md).ini |
Values: | Boolean values: yes or no, true or false, 1 or 0 |
Default: | false |
Applicable to: | Weapons |
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Contents
In Tiberian Sun
Can be set to 'yes' or 'no' and specifies whether or not the weapon has 'charge before firing' logic which also instantiated the ability for the weapon to use the IsBigLaser= tag. This is residual from Tiberian Sun and has been replaced by the 'delayed fire' logic in Red Alert 2.
Use on Infantry or Aircraft
Has no effect.
Use on .shp Units (vehicles)
This will make the Unit play its firing animation before firing the weapon. On .vxl units it has no effect.
Use on Structures
The Structure needs to have an appropriate Charging animation defined in its art.ini entry first; if this is not done, the game will crash the moment that the weapon tries to charge and fire. Could be considered a bug, could be considered a "fussy feature".