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OmniCrusher
From ModEnc
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Flag: | OmniCrusher |
File(s): | Rulesmd.ini |
Values: | boolean |
Special Values: | None |
Default: | no |
Applicable to: | VehicleTypes |
Specifies whether this VehicleType can crush other objects, including those labeled Crushable=no. Also apparently makes the vehicle approach mobile targets while firing its weapons at them in an attempt to crush them, rather than fire from stand-off range as normal units do, when ordered to attack.
This OmniCrusher should best have the tag OmniCrushResistant=yes set, to prevent two of the same type trying to crush each other.
In fact, the reason why it can ignore Crushable=no is because it only follows the setting of OmniCrushResistant=yes, rather than having a "higher-level crush"
for example:
Crusher=yes & OmniCrusher=yes vehicles can take effect on a Crushable=yes & OmniCrushResistant=yes vehicle