ModEnc is currently in Maintenance Mode: Changes could occur at any given moment, without advance warning.

Difference between revisions of "MindControl.Permanent"

From ModEnc
Jump to: navigation, search
(Created page with "{{Flag |name={{PAGENAME}} |files={{categ|ini=rules}} |types={{categ|Warheads}} |values={{values|signed integers}} |extver=<i>All versions</i>. |ares=yes |aresflag=yes }} Used in...")
 
m
Line 17: Line 17:
 
MindControl.Permanent=yes
 
MindControl.Permanent=yes
 
</pre>
 
</pre>
 +
 +
{{Bugs}}
 +
 +
 +
With my modifications, this resulted in<u><b><font style="color:red">Ra2</font></b></u>
 +
Permanent mind-control
 +
 +
Sample video
 +
https:// www.youtube.com/watch?v=KwTXZSwyw4M
  
 
'''From Manual:'''<br>
 
'''From Manual:'''<br>

Revision as of 08:20, 28 June 2024

Tiberian Dawn The Covert Operations Red Alert Counterstrike Aftermath Tiberian Sun Firestorm HyperPatch Red Alert 2 Yuri's Revenge Ares Generals Zero Hour Tiberium Wars Kane's Wrath
Flag: MindControl.Permanent
File(s): rules(md).ini
Values: Signed integers: All whole numbers from -2147483648 to 2147483647; in rare cases, only from -32768 to 32767.
Extension Version: All versions.
Applicable to: Warheads

Game ares yes.pngThis flag is part of Ares. Do not use it without Ares installed.



Used in conjunction with MindControl=(bool) flag.

Eg.

[Warheads]
MindControl=yes
MindControl.Permanent=yes

Cc alert.png Bugs/Side-Effects/Unexpected Limitations


With my modifications, this resulted inRa2 Permanent mind-control

Sample video https:// www.youtube.com/watch?v=KwTXZSwyw4M

From Manual:
Permanent mind-control is handled in the same way as the Psychic Dominator effect – previously-mind-controlled units (even permanently) are re-mind-controlled, and the mind-controller does not have a limit on the number of units that it can permanently mind-control.

Unlike the Psychic Dominator, buildings are susceptible to permanent mind-control if the warhead can target them.