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EliteGetsBounty: Difference between revisions
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Nighthawk200 (talk | contribs) Bounty logic. |
EvilRenegade (talk | contribs) m Replacing Template:TTL with Template:F. |
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This flag determines whether this {{ | This flag determines whether this {{f|TechnoType|link}} can collect a bounty from enemies that it destroys. <b>However</b>, if this flag is set to yes, and the unit also has {{f|GetsBounty|no|link}} and {{f|VeteranGetsBounty|no|link}}, then this will only occur at Elite status. The bounty received depends on the {{f|BountyCostMult|link}} tag, or any override {{f|Bounty|link}} tags on the killed {{f|TechnoType|link}} itself. | ||
If the unit has {{ | If the unit has {{f|EliteGetsBounty|no|link}}, {{f|VeteranGetsBounty|yes|link}} and {{f|GetsBounty|no|link}}, then the unit will only be able to collect bounties at Veteran status, but not at Normal or Elite. |
Latest revision as of 07:56, 27 November 2009
Flag: | EliteGetsBounty |
File(s): | rules(md).ini |
Values: | Boolean values: yes or no, true or false, 1 or 0 |
Applicable to: | TechnoTypes:
AircraftTypes,
BuildingTypes,
InfantryTypes
and VehicleTypes |
This flag is part of the RockPatch. |
Template:RockPatchFlag This flag determines whether this TechnoType can collect a bounty from enemies that it destroys. However, if this flag is set to yes, and the unit also has GetsBounty=no and VeteranGetsBounty=no, then this will only occur at Elite status. The bounty received depends on the BountyCostMult tag, or any override Bounty tags on the killed TechnoType itself.
If the unit has EliteGetsBounty=no, VeteranGetsBounty=yes and GetsBounty=no, then the unit will only be able to collect bounties at Veteran status, but not at Normal or Elite.