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ImmuneToPsionics: Difference between revisions
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{{ | {{flag | ||
|values={{values|boolean}} | |||
|types={{categ|Technoes}} | |||
|default=1 on BuildingTypes, 0 on other objects | |||
|ra2=yes | |||
|yr=yes | |||
|rp=yes | |||
}} | |||
If set, this object is immune to the effects of warheads with {{f|MindControl|yes|link}} or {{f|Psychedelic|yes|link}}, as well as the Permanent Mind Control effect of SuperWeapons with {{f|Type|PsychicDominator|link}} (this SuperWeapon's handling is hardcoded to not capture buildings, this fact cannot be overridden). | |||
== See Also == | |||
*{{f|ImmuneToPsionicWeapons|link}} |
Latest revision as of 08:08, 27 November 2009
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Flag: | ImmuneToPsionics |
File(s): | rules(md).ini |
Values: | Boolean values: yes or no, true or false, 1 or 0 |
Default: | 1 on BuildingTypes, 0 on other objects |
Applicable to: | TechnoTypes:
AircraftTypes, BuildingTypes, InfantryTypes and VehicleTypes |
If set, this object is immune to the effects of warheads with MindControl=yes or Psychedelic=yes, as well as the Permanent Mind Control effect of SuperWeapons with Type=PsychicDominator (this SuperWeapon's handling is hardcoded to not capture buildings, this fact cannot be overridden).