ImmuneToPsionicWeapons
| Flag: | ImmuneToPsionicWeapons |
| File(s): | rules(md).ini |
| Values: | Boolean values: yes or no, true or false, 1 or 0 |
| Default: | yes if [TechnoType]→ImmuneToPsionics=yes || unit has PSIONICSIMMUNE ability. |
| Applicable to: | TechnoTypes:
AircraftTypes, BuildingTypes, InfantryTypes and VehicleTypes |
Whether this object is immune to the effects of warheads with PsychicDamage=yes. Can be used to override ImmuneToPsionics and the PSIONICSIMMUNE ability.
If set to yes, the object is not affected by warheads with PsychicDamage=yes even if not ImmuneToPsionics=yes;
If set to no, the object can be affected by warheads with PsychicDamage=yes despite maybe being immune to psionics.
If not set, acts as if set to yes if ImmuneToPsionics=yes or the object gained the PSIONICSIMMUNE ability through veterancy, otherwise as if set to no.
Notes
- Currently, the default of not being set cannot be restored once this tag has been set.
Bugs/Side-Effects/Unexpected Limitations
It only affects whether it can actually affect the target but does not affect targeting. To solve this, you can use Ares's new armor logic to create new Immunities. Refer to Ares documentation.
See Also
- ImmuneToBerserk (Ares Only)
- VeteranAbilities