Difference between revisions of "Level"
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− | Can be set to 'yes' or 'no' and according to commentary in [[rules(md).ini]], its intention is to specify that the projectile in question simply travels in a straight line towards its target. It is not known wether this tag works at all, and, if yes, what its effect is, but it appears not to cause the effect described above. A workaround exists for this, albeit buggy, by giving the projectile in question {{ | + | Can be set to 'yes' or 'no' and according to commentary in [[rules(md).ini]], its intention is to specify that the projectile in question simply travels in a straight line towards its target. It is not known wether this tag works at all, and, if yes, what its effect is, but it appears not to cause the effect described above. A workaround exists for this, albeit buggy, by giving the projectile in question {{f|ROT|1|link}} and, optionally, a low {{Tt|[[Acceleration]]}} stat. |
Revision as of 10:16, 27 November 2009
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Flag: | Level |
File(s): | rules(md).ini |
Values: | ERROR – No value types set! Please edit this page and fix the Flag template! |
This entry was copied from DeeZire's Red Alert 2 and Yuris Revenge INI Editing Guide for the sake of completeness. As it is not our intention to rip off DeeZire's work, this article is subject to a re-write and update with the latest community knowledge. For further information, please read Inclusion of The Guide. |
Percentage of light value to use on level ground on a scale of 0.000000 to 1.000000. This can be adjusted during the game through the relevant action.
On Projectiles
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Flag: | Level |
File(s): | rules(md).ini |
Values: | ERROR – No value types set! Please edit this page and fix the Flag template! |
This entry was copied from DeeZire's Red Alert 2 and Yuris Revenge INI Editing Guide for the sake of completeness. As it is not our intention to rip off DeeZire's work, this article is subject to a re-write and update with the latest community knowledge. For further information, please read Inclusion of The Guide. |
Can be set to 'yes' or 'no' and according to commentary in rules(md).ini, its intention is to specify that the projectile in question simply travels in a straight line towards its target. It is not known wether this tag works at all, and, if yes, what its effect is, but it appears not to cause the effect described above. A workaround exists for this, albeit buggy, by giving the projectile in question ROT=1 and, optionally, a low Acceleration stat.