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Difference between revisions of "MinimumAIDefensiveTeams"
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EvilRenegade (talk | contribs) m (Replacing Template:TTL with Template:F.) |
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|values={{values|stringlist|unsigned integers listed by difficulty, hard -> easy}} | |values={{values|stringlist|unsigned integers listed by difficulty, hard -> easy}} | ||
|types={{categ|General}} | |types={{categ|General}} | ||
− | |files={{ini | + | |files={{categ|ini=rules}} |
|ts=yes | |ts=yes | ||
|fs=yes | |fs=yes | ||
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}} | }} | ||
− | If {{ | + | If {{f|UseMinDefenseRule|link}} is set, the AI will strive to create this many {{f|IsBaseDefense|yes|link}} [[TeamTypes]] before even trying to create other Teams (all [[AITriggerTypes]] which don't include such teams will be treated as if their conditions haven't been met yet). See also {{f|MaximumAIDefensiveTeams|link}}. |
{{Trap}} <!-- maybe unnecessary in this case? --> | {{Trap}} <!-- maybe unnecessary in this case? --> | ||
− | In unmodded {{ra2}} and {{yr}}, Soviet AI will not be able to fulfill this requirement if it's raised, and will get stuck. Make sure to give it more such TeamTypes or relax the {{ | + | In unmodded {{ra2}} and {{yr}}, Soviet AI will not be able to fulfill this requirement if it's raised, and will get stuck. Make sure to give it more such TeamTypes or relax the {{f|Max|link}} limitation on the existing one before raising this value. |
Latest revision as of 10:19, 27 November 2009
Flag: | MinimumAIDefensiveTeams |
File(s): | rules(md).ini |
Values: | Comma-separated list of strings. (Limited to: unsigned integers listed by difficulty, hard -> easy) |
Applicable to: | General |
If UseMinDefenseRule is set, the AI will strive to create this many IsBaseDefense=yes TeamTypes before even trying to create other Teams (all AITriggerTypes which don't include such teams will be treated as if their conditions haven't been met yet). See also MaximumAIDefensiveTeams.
Warning: The default INI files contain commented out or unexplained usage of this flag/section which, when restored (often simply out of curiousity), results in problems that are hard to trace and are seemingly unrelated.
In unmodded Red Alert 2 and Yuri's Revenge, Soviet AI will not be able to fulfill this requirement if it's raised, and will get stuck. Make sure to give it more such TeamTypes or relax the Max limitation on the existing one before raising this value.