Difference between revisions of "ROF"
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== In Weapons == | == In Weapons == | ||
− | Specifies the "Rate of Fire" of this weapon. Measured in [[frames]] (15 frames = 1 second at game speed 3). Meaning, a weapon with ROF=90 must wait 90 frames after firing before being able to fire again. Doesn't apply to {{ | + | Specifies the "Rate of Fire" of this weapon. Measured in [[frames]] (15 frames = 1 second at game speed 3). Meaning, a weapon with ROF=90 must wait 90 frames after firing before being able to fire again. Doesn't apply to {{f|Burst|link}} weapons. If the object has both a primary and a secondary, it will waiting according to the ROF of the last weapon before firing the other. That is to say a [[Primary]] with ROF=60 will prevent a [[Secondary]] with a ROF=5 from firing for at least 60 frames, and in turn the Primary would need to wait 65 frames if there was that secondary fire inbetween. This is to prevent a ROF cheat by abusing the system. Explicitly, the one weapon cannot, even with target shuffling, fire in a shorter duration than it's ROF dictates. |
− | On [[AircraftTypes]], using greater than 15 as a value for this tag will result in that AircraftType being considered a "helicopter" unit, thus being subject to the logic associated with {{ | + | On [[AircraftTypes]], using greater than 15 as a value for this tag will result in that AircraftType being considered a "helicopter" unit, thus being subject to the logic associated with {{f|CurleyShuffle|link}}. |
== In Countries == | == In Countries == |
Revision as of 10:28, 27 November 2009
Flag: | ROF |
File(s): | Rules(md).ini |
Values: | unsigned integers |
Default: | ? |
Applicable to: | Countries (TS-YR), Difficulty(TS- YR), Weapons |
In Weapons
Specifies the "Rate of Fire" of this weapon. Measured in frames (15 frames = 1 second at game speed 3). Meaning, a weapon with ROF=90 must wait 90 frames after firing before being able to fire again. Doesn't apply to Burst weapons. If the object has both a primary and a secondary, it will waiting according to the ROF of the last weapon before firing the other. That is to say a Primary with ROF=60 will prevent a Secondary with a ROF=5 from firing for at least 60 frames, and in turn the Primary would need to wait 65 frames if there was that secondary fire inbetween. This is to prevent a ROF cheat by abusing the system. Explicitly, the one weapon cannot, even with target shuffling, fire in a shorter duration than it's ROF dictates.
On AircraftTypes, using greater than 15 as a value for this tag will result in that AircraftType being considered a "helicopter" unit, thus being subject to the logic associated with CurleyShuffle.
In Countries
Specifies the "Rate of Fire" multiplier applied to all weapons owned by that country.