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Difference between revisions of "Sensors"
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− | This flag determines whether or not a [[VehicleType]] can detect [[Cloakable|cloaked]] units within the {{ | + | This flag determines whether or not a [[VehicleType]] can detect [[Cloakable|cloaked]] units within the {{f|Range|link}} of its {{f|Primary|link}} weapon. |
==In Tiberian Sun and Red Alert 2== | ==In Tiberian Sun and Red Alert 2== | ||
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This flag determines whether or not a [[TechnoType]] can fully uncloak (as opposed to simply revealing) [[Cloakable|cloaked]] units occupying an adjacent [[cell]]. | This flag determines whether or not a [[TechnoType]] can fully uncloak (as opposed to simply revealing) [[Cloakable|cloaked]] units occupying an adjacent [[cell]]. | ||
− | {{ | + | {{f|Sensors|link}} works independently from {{f|SensorArray|link}} and {{f|SensorsSight|link}}. |
Revision as of 10:32, 27 November 2009
In Red Alert
Flag: | Sensors |
File(s): | rules(md).ini |
Values: | Boolean values: yes or no, true or false, 1 or 0 |
Default: | false |
Applicable to: | VehicleTypes |
This flag determines whether or not a VehicleType can detect cloaked units within the Range of its Primary weapon.
In Tiberian Sun and Red Alert 2
Flag: | Sensors |
File(s): | rules(md).ini |
Values: | Boolean values: yes or no, true or false, 1 or 0 |
Default: | false; true (for InfantryTypes) |
Applicable to: | TechnoTypes:
AircraftTypes, BuildingTypes, InfantryTypes and VehicleTypes |
This flag determines whether or not a TechnoType can fully uncloak (as opposed to simply revealing) cloaked units occupying an adjacent cell.
Sensors works independently from SensorArray and SensorsSight.