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ChronoDistanceFactor: Difference between revisions
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De-DZed. Another one bites the dust. |
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{{ | {{Flag | ||
This is used | |values={{Values|unsigned integers}} | ||
|default=32 | |||
|types={{Categ|General|[General]}} | |||
|ra2=yes | |||
|yr=yes | |||
}} | |||
This flag is used in determining the time in [[Frame|frames]] that it takes for a [[TechnoTypes|unit]] with {{f|Locomotor|{4A582747-9839-11d1-B709-00A024DDAFD1}|link}} (chronoshift) to phase in{{fnl|1}} after moving to a new location. | |||
If {{s|General|link}}{{arr}}{{f|ChronoTrigger|yes|link}} and the unit moves a sufficient distance in [[Lepton|leptons]] of at least {{s|General}}{{arr}}{{f|ChronoRangeMinimum|link}}, the following formula is used to calculate phase in time: | |||
<pre>time = distance / ChronoDistanceFactor</pre> | |||
Actual phase-in time can never be less than {{s|General}}{{arr}}{{f|ChronoMinimumDelay|link}}. | |||
==See also== | |||
* {{f|ChronoMinimumDelay|link}} | |||
* {{f|ChronoTrigger|link}} | |||
* {{f|ChronoRangeMinimum|link}} | |||
==Notes== | |||
{{fn|1|While a unit is phasing in it cannot move or fire any [[weapons]], but it can still take damage and perform some auxilliary functions such as deploying.}} |
Latest revision as of 22:48, 12 December 2009
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Flag: | ChronoDistanceFactor |
File(s): | rules(md).ini |
Values: | Unsigned integers: All non-negative whole numbers from 0 to either 32767, 2147483647 or 4294967295. |
Default: | 32 |
Applicable to: | [General] |
This flag is used in determining the time in frames that it takes for a unit with Locomotor={4A582747-9839-11d1-B709-00A024DDAFD1} (chronoshift) to phase in1 after moving to a new location.
If [General]→ChronoTrigger=yes and the unit moves a sufficient distance in leptons of at least [General]→ChronoRangeMinimum, the following formula is used to calculate phase in time:
time = distance / ChronoDistanceFactor
Actual phase-in time can never be less than [General]→ChronoMinimumDelay.
See also
Notes
1 ↑ While a unit is phasing in it cannot move or fire any weapons, but it can still take damage and perform some auxilliary functions such as deploying.