ModEnc is currently in Maintenance Mode: Changes could occur at any given moment, without advance warning.
ChronoRangeMinimum: Difference between revisions
Jump to navigation
Jump to search
No edit summary |
De-DZed. Another one bites the dust. |
||
Line 1: | Line 1: | ||
{{ | {{Flag | ||
This can | |values={{Values|unsigned integers}} | ||
|default=0 | |||
|types={{Categ|General|[General]}} | |||
|ra2=yes | |||
|yr=yes | |||
}} | |||
This flag specifies the distance in [[Lepton|leptons]], within which a [[TechnoTypes|unit]] with {{f|Locomotor|{4A582747-9839-11d1-B709-00A024DDAFD1}|link}} (chronoshift) can move in order to retain a phase-in{{fnl|1}} time equal to {{s|General|link}}{{arr}}{{f|ChronoMinimumDelay|link}}. | |||
If the unit moves a sufficient distance of at least {{f|{{PAGENAME}}|link}} and {{s|General}}{{arr}}{{f|ChronoTrigger|yes|link}}, the exact phase-in time depends on {{s|General}}{{arr}}{{f|ChronoDistanceFactor|link}}. Otherwise, the time will always be equal to {{s|General}}{{arr}}{{f|ChronoMinimumDelay}}. | |||
==See also== | |||
* {{f|ChronoMinimumDelay|link}} | |||
* {{f|ChronoTrigger|link}} | |||
* {{f|ChronoDistanceFactor|link}} | |||
==Notes== | |||
{{fn|1|While a unit is phasing in it cannot move or fire any [[weapons]], but it can still take damage and perform some auxilliary functions such as deploying.}} |
Latest revision as of 22:50, 12 December 2009
Flag: | ChronoRangeMinimum |
File(s): | rules(md).ini |
Values: | Unsigned integers: All non-negative whole numbers from 0 to either 32767, 2147483647 or 4294967295. |
Default: | 0 |
Applicable to: | [General] |
This flag specifies the distance in leptons, within which a unit with Locomotor={4A582747-9839-11d1-B709-00A024DDAFD1} (chronoshift) can move in order to retain a phase-in1 time equal to [General]→ChronoMinimumDelay.
If the unit moves a sufficient distance of at least ChronoRangeMinimum and [General]→ChronoTrigger=yes, the exact phase-in time depends on [General]→ChronoDistanceFactor. Otherwise, the time will always be equal to [General]→ChronoMinimumDelay.
See also
Notes
1 ↑ While a unit is phasing in it cannot move or fire any weapons, but it can still take damage and perform some auxilliary functions such as deploying.