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Vinifera7 (talk | contribs)
De-DZed. Another one bites the dust.
 
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{{DeeZireInclusion}}<br />
{{Flag
This can be used to set a small range (in cells) within which the delay is constant. The range is measured in leptons, and within this small range the delay will be set to the value held in ChronoMinimumDelay=.
|values={{Values|unsigned integers}}
|default=0
|types={{Categ|General|[General]}}
|ra2=yes
|yr=yes
}}
 
This flag specifies the distance in [[Lepton|leptons]], within which a [[TechnoTypes|unit]] with {{f|Locomotor|{4A582747-9839-11d1-B709-00A024DDAFD1}|link}} (chronoshift) can move in order to retain a phase-in{{fnl|1}} time equal to {{s|General|link}}{{arr}}{{f|ChronoMinimumDelay|link}}.
 
If the unit moves a sufficient distance of at least {{f|{{PAGENAME}}|link}} and {{s|General}}{{arr}}{{f|ChronoTrigger|yes|link}}, the exact phase-in time depends on {{s|General}}{{arr}}{{f|ChronoDistanceFactor|link}}. Otherwise, the time will always be equal to {{s|General}}{{arr}}{{f|ChronoMinimumDelay}}.
 
==See also==
* {{f|ChronoMinimumDelay|link}}
* {{f|ChronoTrigger|link}}
* {{f|ChronoDistanceFactor|link}}
 
==Notes==
{{fn|1|While a unit is phasing in it cannot move or fire any [[weapons]], but it can still take damage and perform some auxilliary functions such as deploying.}}

Latest revision as of 22:50, 12 December 2009

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Flag: ChronoRangeMinimum
File(s): rules(md).ini
Values: Unsigned integers: All non-negative whole numbers from 0 to either 32767, 2147483647 or 4294967295.
Default: 0
Applicable to: [General]


This flag specifies the distance in leptons, within which a unit with Locomotor={4A582747-9839-11d1-B709-00A024DDAFD1} (chronoshift) can move in order to retain a phase-in1 time equal to [General]ChronoMinimumDelay.

If the unit moves a sufficient distance of at least ChronoRangeMinimum and [General]ChronoTrigger=yes, the exact phase-in time depends on [General]ChronoDistanceFactor. Otherwise, the time will always be equal to [General]ChronoMinimumDelay.

See also

Notes

1 While a unit is phasing in it cannot move or fire any weapons, but it can still take damage and perform some auxilliary functions such as deploying.