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Climb: Difference between revisions

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|files={{Categ|ini=rules}}
|files={{Categ|ini=rules}}
|values={{Values|Float}}
|values={{Values|Float}}
|default=0
|default=5.0
|types={{Categ|JumpjetControls}}
|types={{Categ|JumpjetControls}}
|ts=yes
|ts=yes
Line 8: Line 8:
|hp=yes
|hp=yes
|ets=yes
|ets=yes
|ra2=yes
|ra2obsolete=yes
|yr=yes
|ares=yes
}}
}}
The vertical climb and descend speed of units which have the flag [[JumpJet]] assigned, together with the Jumpjet [[Locomotor]] CLSID.
The vertical climb and descend speed of units which fly using the Jumpjet locomotor.


In Red Alert 2 and its expansion pack, this can be overridden in the unit entry with the [[JumpjetClimb]]= statement.
In Red Alert 2 and its expansion pack, use {{f|JumpjetClimb|link}} and {{f|JumpjetCrash|link}}.

Latest revision as of 18:22, 4 December 2017

Tiberian Dawn The Covert Operations Red Alert Counterstrike Aftermath Tiberian Sun Firestorm HyperPatch Red Alert 2 Yuri's Revenge Ares Generals Zero Hour Tiberium Wars Kane's Wrath
Flag: Climb
File(s): rules(md).ini
Values: Floating point values: Any decimal number (clearer range should be added in Template:Values).
Default: 5.0
Applicable to: JumpjetControls

Logic related to Climb, as a whole or in part, is obsolete in Red Alert 2 and/or Yuri's Revenge.



The vertical climb and descend speed of units which fly using the Jumpjet locomotor.

In Red Alert 2 and its expansion pack, use JumpjetClimb and JumpjetCrash.