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Difference between revisions of "TemperateOccupationBits"
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− | This flag determines if and how a 1x1 [[TerrainTypes|TerrainType]] object allows [[InfantryTypes]] to occupy its cell. The values and their effects are listed below: | + | This flag determines if and how a 1x1 [[TerrainTypes|TerrainType]] object allows [[InfantryTypes]] to occupy{{Fnl|1}} its cell. The values and their effects are listed below: |
− | {| | + | {|class="wikitable" |
− | |||
− | |||
− | |||
− | |||
|- | |- | ||
− | + | !Value | |
− | + | !colspan="2"|Effect | |
|- | |- | ||
− | |||
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|- | |- | ||
− | | | + | |0 |
− | + | |Allows occupation of all three [[Cell_Spots|corners]], south, east, and west {{Fnl|2}} | |
+ | |[[File:Occupationbits0.png]] | ||
|- | |- | ||
− | | | + | |1 |
− | + | |Allows occupation of south and west corners | |
+ | |[[File:Occupationbits1.png]] | ||
|- | |- | ||
− | | | + | |2 |
− | + | |Allows occupation of south and east corners | |
+ | |[[File:Occupationbits2.png]] | ||
|- | |- | ||
− | | | + | |3 |
− | + | |Allows occupation of only south corner | |
+ | |[[File:Occupationbits3.png]] | ||
|- | |- | ||
− | | | + | |4 |
− | + | |Allows occupation of east and west corners | |
+ | |[[File:Occupationbits4.png]] | ||
|- | |- | ||
− | | | + | |5 |
− | | | + | |Allows occupation of only west corner |
+ | |[[File:Occupationbits5.png]] | ||
|- | |- | ||
− | | | + | |6 |
− | + | |Allows occupation of only east corner | |
+ | |[[File:Occupationbits6.png]] | ||
+ | |- | ||
+ | |7 | ||
+ | |No occupation allowed | ||
+ | |[[File:Occupationbits7.png]] | ||
+ | |- | ||
+ | |>7 | ||
+ | |The above pattern repeats itself. | ||
|} | |} | ||
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Negative values have the above pattern reversed. In other words, TemperateOccupationBits=-1 is the same as TemperateOccupationBits=7; Infantry cannot occupy any corner. TemperateOccupationBits=-2 is the same as TemperateOccupationBits=6; Infantry can only occupy the east corner. And so on. | Negative values have the above pattern reversed. In other words, TemperateOccupationBits=-1 is the same as TemperateOccupationBits=7; Infantry cannot occupy any corner. TemperateOccupationBits=-2 is the same as TemperateOccupationBits=6; Infantry can only occupy the east corner. And so on. | ||
− | {{Fn|1|InfantryTypes are unique in that they can move between and occupy subunits of a | + | ==Footnotes== |
+ | |||
+ | {{Fn|1|InfantryTypes are unique in that they can move between and occupy [[Cell_Spots|subunits of a map cell]].}} | ||
+ | {{Fn|2|In {{ts}} through {{yr}}, infantry can never actually occupy the north corner, only move through it.}} |
Revision as of 23:58, 23 June 2019
Flag: | TemperateOccupationBits |
File(s): | Rules(md).ini |
Values: | Signed integers: All whole numbers from -2147483648 to 2147483647; in rare cases, only from -32768 to 32767. |
Default: | 7 |
Applicable to: | TerrainTypes |
This flag determines if and how a 1x1 TerrainType object allows InfantryTypes to occupy1 its cell. The values and their effects are listed below:
Value | Effect | |
---|---|---|
0 | Allows occupation of all three corners, south, east, and west 2 | |
1 | Allows occupation of south and west corners | |
2 | Allows occupation of south and east corners | |
3 | Allows occupation of only south corner | |
4 | Allows occupation of east and west corners | |
5 | Allows occupation of only west corner | |
6 | Allows occupation of only east corner | |
7 | No occupation allowed | |
>7 | The above pattern repeats itself. |
Negative values
Negative values have the above pattern reversed. In other words, TemperateOccupationBits=-1 is the same as TemperateOccupationBits=7; Infantry cannot occupy any corner. TemperateOccupationBits=-2 is the same as TemperateOccupationBits=6; Infantry can only occupy the east corner. And so on.
Footnotes
1 ↑ InfantryTypes are unique in that they can move between and occupy subunits of a map cell.
2 ↑ In Tiberian Sun through Yuri's Revenge, infantry can never actually occupy the north corner, only move through it.