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Difference between revisions of "IonCannonWarhead"
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− | {{ | + | {{Flag |
− | + | |name={{PAGENAME}} | |
+ | |files={{Categ|Rules(md).ini}} | ||
+ | |values={{Values|Strings|[[Warheads]]}} | ||
+ | |default=none | ||
+ | |types={{Categ|CombatDamage}} | ||
+ | |ts=yes | ||
+ | |fs=yes | ||
+ | |ets=yes | ||
+ | |ra2=yes | ||
+ | |yr=yes | ||
+ | |rp=yes | ||
+ | }} | ||
+ | |||
+ | Specifies the [[warhead]] used by a Super Weapon with {{f|Type|IonCannon|link}}. Several hardcoded behaviors will also apply to this [[warhead]] regardless of how it is used: | ||
+ | * The game will always draw the last animation from the {{f|SplashList|link}} when this [[warhead]] hits a water tile. | ||
+ | * It will ignore {{f|DestroyableBridges|no|link}} and the {{f|BridgeStrength|link}} value, and thus, immediately destroy any bridge it hits. | ||
+ | |||
+ | == Notes == | ||
+ | The game automatically adds the warhead specified here to the warhead list. |
Latest revision as of 20:03, 9 August 2019
Flag: | IonCannonWarhead |
File(s): | Rules(md).ini |
Values: | Strings: Normal text. (Limited to: Warheads) |
Default: | none |
Applicable to: | CombatDamage |
Specifies the warhead used by a Super Weapon with Type=IonCannon. Several hardcoded behaviors will also apply to this warhead regardless of how it is used:
- The game will always draw the last animation from the SplashList when this warhead hits a water tile.
- It will ignore DestroyableBridges=no and the BridgeStrength value, and thus, immediately destroy any bridge it hits.