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IonCannonWarhead
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| Flag: | IonCannonWarhead |
| File(s): | rules(md).ini |
| Values: | Strings: Normal text. (Limited to: Warheads) |
| Default: | none |
| Applicable to: | CombatDamage |
Specifies the warhead used by a Super Weapon with Type=IonCannon.
Notes
Several hardcoded behaviors will also apply to this warhead regardless of how it is used:
- The game will always draw the last animation from the SplashList when this warhead hits a water tile.
- Regardless of whether it is Conventional=yes or not, this only applies to Ion Cannon super weapons or ion cannons triggered by Action #94 on the map, and does not affect the direct use of this warhead on the weapon.
- It will ignore DestroyableBridges=no and the BridgeStrength value, and thus, immediately destroy any bridge it hits.
Automatic List Inclusion
Warheads used as values for this flag are automatically listed under the internal [Warheads] array. However no harm can be done by listing them manually.
References
Ares' Ion Cannon Warhead Effect
See Also
- IonCannonDamage
- IonBeam
- IonBlast
- IonCannon (Ares Only)
- IonCannon.Blast (Ares Only)
- IonCannon.Beam (Ares Only)
- IonCannon.Warhead (Ares Only)
- IonCannon.Damage (Ares Only)
- IonCannon.Rock (Ares Only)
- IonCannon.Ripple (Ares Only)
- Ripple.Radius (Ares Only)
- BridgeAbsoluteDestroyer (Ares Only)