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CliffBackImpassability: Difference between revisions
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Nighthawk200 (talk | contribs) Time to be random. Updating with DCoder's info. |
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This flag determines how impassable the terrain behind cliffs is. Basically, the flag controls how far away from the edge of a cliff a structure has to be placed, or how near to the edge of a cliff a unit can move. 2 is the only value that will work correctly, | This flag determines how impassable the terrain behind cliffs is. Basically, the flag controls how far away from the edge of a cliff a structure has to be placed, or how near to the edge of a cliff a unit can move. This is done by changing the [[LandTypes|LandType]] of certain cells next to and behind cliffs to {{tt|Rock}}. 2 is the only value that will work correctly, and even then the game will assume that all cliffs are 4 cells high. |
Latest revision as of 09:48, 9 December 2019
Flag: | CliffBackImpassability |
File(s): | rules(md).ini |
Values: | Unsigned integers: All non-negative whole numbers from 0 to either 32767, 2147483647 or 4294967295. |
Applicable to: | General |
This flag determines how impassable the terrain behind cliffs is. Basically, the flag controls how far away from the edge of a cliff a structure has to be placed, or how near to the edge of a cliff a unit can move. This is done by changing the LandType of certain cells next to and behind cliffs to Rock. 2 is the only value that will work correctly, and even then the game will assume that all cliffs are 4 cells high.