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Difference between revisions of "MissileROTVar"
From ModEnc
Line 1: | Line 1: | ||
− | {{ | + | {{Flag |
− | + | |values={{Values|float}} | |
+ | |files={{ini|rules}} | ||
+ | |types={{Categ|General}} | ||
+ | |ts=yes | ||
+ | |fs=yes | ||
+ | |ra2=yes | ||
+ | |yr=yes | ||
+ | |tsobsolete=yes | ||
+ | }} | ||
+ | |||
+ | According to the {{ini|rules}} comment, this flag would've defined the rate of turn fluctuation percentage of guided missiles ([[projectiles]] with [[ROT]] greater than 1). It's read but not used. |
Latest revision as of 11:59, 9 December 2019
Flag: | MissileROTVar |
File(s): | rules(md).ini |
Values: | Floating point values: Any decimal number (clearer range should be added in Template:Values). |
Applicable to: | General |
Logic related to MissileROTVar, as a whole or in part, is obsolete in Tiberian Sun, Red Alert 2 and/or Yuri's Revenge. |
According to the rules(md).ini comment, this flag would've defined the rate of turn fluctuation percentage of guided missiles (projectiles with ROT greater than 1). It's read but not used.