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Difference between revisions of "OpportunityFire"
From ModEnc
Silverwind (talk | contribs) (elaborated) |
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− | {{ | + | {{Flag |
− | + | |name= | |
+ | |files={{Categ|ini=rules}} | ||
+ | |values={{values|bool}} | ||
+ | |special= | ||
+ | |default=no | ||
+ | |extver= | ||
+ | |types={{Categ|VehicleTypes}}, {{Categ|InfantryTypes}}, {{Categ|AircraftTypes}} | ||
+ | |ra2obsolete= | ||
+ | |tsobsolete= | ||
+ | |rponly= | ||
+ | |aresflag= | ||
+ | |hpflag= | ||
+ | |ra2=yes | ||
+ | |yr=yes | ||
+ | }} | ||
+ | |||
+ | Determines whether this unit can fire whilst performing other actions (e.g. moving). For this to work, the unit needs to have the ability to aim or shoot at the target without turning itself, which can be achieved by, among other things: | ||
+ | * giving it a [[Turret]], | ||
+ | * equipping a weapon with a [[ROT#On_Projectiles|Homing]] Projectile, or | ||
+ | * giving it a weapon with [[OmniFire]]. |
Latest revision as of 17:16, 28 September 2020
Flag: | |
File(s): | rules(md).ini |
Values: | Boolean values: yes or no, true or false, 1 or 0 |
Default: | no |
Applicable to: | VehicleTypes, InfantryTypes, AircraftTypes |
Determines whether this unit can fire whilst performing other actions (e.g. moving). For this to work, the unit needs to have the ability to aim or shoot at the target without turning itself, which can be achieved by, among other things: