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Craters: Difference between revisions
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Craters updated based on research by AlexB and G-E |
Added flag template, links, and updated the information. |
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{{ | {{Flag | ||
|name={{PAGENAME}} | |||
|files={{Categ|ini=rules}} | |||
|values={{values|stringlist}} | |||
|types={{Categ|CombatDamage}} | |||
|ts=yes | |||
|fs=yes | |||
|ra2=yes | |||
|yr=yes | |||
|tsobsolete=yes | |||
}} | |||
This flag lists the [[SmudgeTypes|smudges]] to be used as craters, in order of increasing crater size. However, this list is merely a remnant from {{ts}}'s development, and as such is entirely obsolete. In {{ts}} through {{yr}}, craters are left as a combination of [[crater|animation settings]] and [[damage|weapon damage]] dealt to the [[cell]]. | |||
Latest revision as of 12:06, 30 September 2020
Flag: | Craters |
File(s): | rules(md).ini |
Values: | Comma-separated list of strings. |
Applicable to: | CombatDamage |
Logic related to Craters, as a whole or in part, is obsolete in Tiberian Sun, Red Alert 2 and/or Yuri's Revenge. |
This flag lists the smudges to be used as craters, in order of increasing crater size. However, this list is merely a remnant from Tiberian Sun's development, and as such is entirely obsolete. In Tiberian Sun through Yuri's Revenge, craters are left as a combination of animation settings and weapon damage dealt to the cell.