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SpawnCutoff: Difference between revisions

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Crimsonum (talk | contribs)
Un-Deezire'd
 
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{{DeeZireInclusion}}<br />
{{flag
Specifies the time within this system's Lifetime= at which it should cease to spawn further particles regardless of their state.
|files={{Categ|Rules(md).ini}}
|values={{values|float}}
|types={{Categ|ParticleSystems}}
|ts=yes
|fs=yes
|hp=yes
|ra2=yes
|yr=yes
|ares=yes
}}
 
Specifies the number of particles to spawn in this system before the spawn rate starts to slow down. The spawn rate remains constant until this threshold is reached, after which the rate is gradually decreased as specified in {{f|Slowdown|link}}.
 
'''Note:''' Only applicable to particle systems with {{f|BehavesLike|Smoke|link}}.

Latest revision as of 14:43, 2 May 2021

Tiberian Dawn The Covert Operations Red Alert Counterstrike Aftermath Tiberian Sun Firestorm HyperPatch Red Alert 2 Yuri's Revenge Ares Generals Zero Hour Tiberium Wars Kane's Wrath
Flag: SpawnCutoff
File(s): Rules(md).ini
Values: Floating point values: Any decimal number (clearer range should be added in Template:Values).
Applicable to: ParticleSystems


Specifies the number of particles to spawn in this system before the spawn rate starts to slow down. The spawn rate remains constant until this threshold is reached, after which the rate is gradually decreased as specified in Slowdown.

Note: Only applicable to particle systems with BehavesLike=Smoke.