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It's kind of sad when information is blatantly wrong..
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==In Red Alert==
==In Red Alert==
{{NeedTesting}}
{{NeedsTesting}}


{{Flag
{{Flag
|values=boolean
|values={{values|bool}}
|default=false
|default=false
|types={{Categ|VehicleTypes}}
|types={{Categ|VehicleTypes}}
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}}
}}


This flag determines whether or not a [[VehicleType]] can detect [[Cloakable|cloaked]] units within the {{TTL|Range}} of its {{TTL|Primary}} weapon.
This flag determines whether or not a [[VehicleType]] can detect [[Cloakable|cloaked]] units within the {{f|Range|link}} of its {{f|Primary|link}} weapon.


==In Tiberian Sun and Red Alert 2==
==In Tiberian Sun and Red Alert 2==


{{Flag
{{Flag
|values=boolean
|values={{values|bool}}
|default=false; true (for InfantryTypes)
|default=false; true (for InfantryTypes)
|types={{CatAllTypes}}
|types={{CatAllTypes}}
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This flag determines whether or not a [[TechnoType]] can fully uncloak (as opposed to simply revealing) [[Cloakable|cloaked]] units occupying an adjacent [[cell]].
This flag determines whether or not a [[TechnoType]] can fully uncloak (as opposed to simply revealing) [[Cloakable|cloaked]] units occupying an adjacent [[cell]].


{{TTL|Sensors}} works independently from {{TTL|SensorArray}} and {{TTL|SensorSight}}.
Air units can not detect cloaked ground units - it is unknown whether air units can detect other cloaked air units
 
{{f|Sensors|link}} works independently from {{f|SensorArray|link}} and {{f|SensorsSight|link}}.
 
{{Bugs}}
 
[[TechnoTypes]] with {{f|Sensors|yes}} will uncloak any units and buildings that do not belong to the player's [[house]], regardless if they're allied or not. This means you can accidentally reveal your ally's cloaked base and units to the enemy if your sensors get too close.

Latest revision as of 13:23, 20 June 2021

In Red Alert

This needs testing
The following section contains information that has not been personally confirmed by the revision's author; readers are encouraged to test it themselves and update the section accordingly.



Tiberian Dawn The Covert Operations Red Alert Counterstrike Aftermath Tiberian Sun Firestorm HyperPatch Red Alert 2 Yuri's Revenge Ares Generals Zero Hour Tiberium Wars Kane's Wrath
Flag: Sensors
File(s): rules(md).ini
Values: Boolean values: yes or no, true or false, 1 or 0
Default: false
Applicable to: VehicleTypes


This flag determines whether or not a VehicleType can detect cloaked units within the Range of its Primary weapon.

In Tiberian Sun and Red Alert 2

Tiberian Dawn The Covert Operations Red Alert Counterstrike Aftermath Tiberian Sun Firestorm HyperPatch Red Alert 2 Yuri's Revenge Ares Generals Zero Hour Tiberium Wars Kane's Wrath
Flag: Sensors
File(s): rules(md).ini
Values: Boolean values: yes or no, true or false, 1 or 0
Default: false; true (for InfantryTypes)
Applicable to: TechnoTypes:

AircraftTypes, BuildingTypes, InfantryTypes and VehicleTypes



This flag determines whether or not a TechnoType can fully uncloak (as opposed to simply revealing) cloaked units occupying an adjacent cell.

Air units can not detect cloaked ground units - it is unknown whether air units can detect other cloaked air units

Sensors works independently from SensorArray and SensorsSight.

Bugs/Side-Effects/Unexpected Limitations

TechnoTypes with Sensors=yes will uncloak any units and buildings that do not belong to the player's house, regardless if they're allied or not. This means you can accidentally reveal your ally's cloaked base and units to the enemy if your sensors get too close.