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IsRadEruption: Difference between revisions
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{{ | {{Flag | ||
|name=IsRadEruption | |||
|files={{Categ|Rules(md).ini}} | |||
|values=boolean | |||
|default=no | |||
|types={{Categ|Weapon|Weapons}} | |||
|ra2=yes | |||
|yr=yes | |||
|rp=yes | |||
}} | |||
If set, the game will draw an array of lines to cover the affected area in a pattern resembling an umbrella. | |||
It is untested what happens when it is applied to different weapon types.<br />This was originally intended for the Desolator's Rad Eruption weapon, but is unused. | |||
If set on a normal weapon like 120mm it will be draw at the position of the attacker. | |||
{{Bugs}} | |||
* IsRadEruption will not read whether there is {{f|Temporal|link}}=yes on warhead in the same way as {{f|IsRadBeam|link}}, It always uses only the data defined in {{f|RadColor|link}} in [{{f|Radiation|link}}] |
Latest revision as of 13:29, 5 October 2021
Flag: | IsRadEruption |
File(s): | Rules(md).ini |
Values: | boolean |
Default: | no |
Applicable to: | Weapons |
If set, the game will draw an array of lines to cover the affected area in a pattern resembling an umbrella.
It is untested what happens when it is applied to different weapon types.
This was originally intended for the Desolator's Rad Eruption weapon, but is unused.
If set on a normal weapon like 120mm it will be draw at the position of the attacker.