ModEnc is currently in Maintenance Mode: Changes could occur at any given moment, without advance warning.

PitchAngle: Difference between revisions

From ModEnc
Jump to navigation Jump to search
No edit summary
 
Crimsonum (talk | contribs)
No edit summary
 
Line 1: Line 1:
{{DeeZireInclusion}}<br />
{{Flag
Specifies the amount that this AircraftType pitches forward when flying. Defaults to 20.0 and is measured in degrees. This is best used on non-fixed winged aircraft (such as helicopters) as a graphical effect.
|files={{Categ|ini=rules}}
|default=20.0
|values={{Values|float}}
|types={{Categ|TechnoTypes}}
|ts=yes
|fs=yes
|hp=yes
|ra2=yes
|yr=yes
|ares=yes
}}
 
Specifies the amount, in degrees, that this unit pitches forward when flying. This is best used on non-fixed winged aircraft (such as helicopters) as a graphical effect.
 
Applicable to [[AircraftTypes]] and [[jumpjet]] [[VehicleTypes]].
 
== See Also ==
* [[PitchSpeed]]
* [[RollAngle]]

Latest revision as of 16:53, 15 January 2022

Tiberian Dawn The Covert Operations Red Alert Counterstrike Aftermath Tiberian Sun Firestorm HyperPatch Red Alert 2 Yuri's Revenge Ares Generals Zero Hour Tiberium Wars Kane's Wrath
Flag: PitchAngle
File(s): rules(md).ini
Values: Floating point values: Any decimal number (clearer range should be added in Template:Values).
Default: 20.0
Applicable to: TechnoTypes


Specifies the amount, in degrees, that this unit pitches forward when flying. This is best used on non-fixed winged aircraft (such as helicopters) as a graphical effect.

Applicable to AircraftTypes and jumpjet VehicleTypes.

See Also