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AccelerationFactor: Difference between revisions

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{{DeeZireInclusion}}<br />
{{Flag
Percentage multiple over-ride (increase) to apply to the object's Speed= if it has begun to move.
|name={{PAGENAME}}
|files={{Categ|ini=rules}}
|types={{Categ|AircraftTypes}}, {{Categ|InfantryTypes}}, {{Categ|VehicleTypes}}
|values={{values|Percentages}}
|default=0.03
|ts=yes
|fs=yes
|ets=yes
|ra2=yes
|yr=yes
|rp=yes
}}
 
This tag is the percentage increase to apply to a unit's {{f|Speed|link}} after it begins to move. Basically, this controls how fast the unit accelerates.
 
Always double check {{f|Accelerates|link}} is not disabled on the unit in question. You need the default or {{f|Accelerates|yes|link}} for this work.
 
== See Also ==
* [[Accelerates]]
* [[DeaccelerationFactor]]

Latest revision as of 13:52, 21 January 2022

Tiberian Dawn The Covert Operations Red Alert Counterstrike Aftermath Tiberian Sun Firestorm HyperPatch Red Alert 2 Yuri's Revenge Ares Generals Zero Hour Tiberium Wars Kane's Wrath
Flag: AccelerationFactor
File(s): rules(md).ini
Values: Percentages: Either a direct percentage (e.g. "50%"), or a floating point value (e.g. "0.5").
Default: 0.03
Applicable to: AircraftTypes, InfantryTypes, VehicleTypes


This tag is the percentage increase to apply to a unit's Speed after it begins to move. Basically, this controls how fast the unit accelerates.

Always double check Accelerates is not disabled on the unit in question. You need the default or Accelerates=yes for this work.

See Also