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Difference between revisions of "Actions (maps)/TSFS/060 106"

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(Vanilla maps have both params defined on TAction 90. It may not always work with only P7 defined.)
m (Reverted edits by Crimsonum (talk) to last revision by E1 Elite)
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| style="text-align: center;" | Waypoint
 
| style="text-align: center;" | Waypoint
 
|-
 
|-
| colspan=9 | Creates a reinforcement of the TeamType P2 at Waypoint P7. The TaskForce will appear directly at the waypoint. With this action, it is also possible to add infantry passengers into a transport sitting at the waypoint.
+
| colspan=9 | Create reinforcement team P2 at waypoint P7.  
 
|-
 
|-
 
| rowspan=2 | {{Tt|81}}
 
| rowspan=2 | {{Tt|81}}
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|-
 
|-
 
| colspan=9 | Wakeup all HOUSE's units which (as received from their TaskForce) belong to group P2
 
| colspan=9 | Wakeup all HOUSE's units which (as received from their TaskForce) belong to group P2
{{W}} '''Warning:''' Due to a bug, this action is prone to crash the game. This bug has been fixed in [https://github.com/Vinifera-Developers/Vinifera/pull/675 Vinifera].
 
 
|-
 
|-
 
| rowspan=2 | {{Tt|85}}
 
| rowspan=2 | {{Tt|85}}
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| {{Tt|Lightning Strike At}}
 
| {{Tt|Lightning Strike At}}
 
| style="text-align: center;" | 0
 
| style="text-align: center;" | 0
| style="text-align: center;" | Waypoint#
+
| style="text-align: center;" | 0
 
| style="text-align: center;" | 0
 
| style="text-align: center;" | 0
 
| style="text-align: center;" | 0
 
| style="text-align: center;" | 0
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| style="text-align: center;" | Waypoint
 
| style="text-align: center;" | Waypoint
 
|-
 
|-
| colspan=9 | A single Ion Storm lightning bolt strikes at waypoint P2/P7
+
| colspan=9 | A single Ion Storm lightning bolt strikes at waypoint P7
 
|-
 
|-
 
| rowspan=2 | {{Tt|91}}
 
| rowspan=2 | {{Tt|91}}

Revision as of 08:02, 21 September 2023

Code 1 Action Parameter types
#1 (P1) #2 (P2) #3 (P3) #4 (P4) #5 (P5) #6 (P6) #7 (P7)
60 Sell Building 0 0 0 0 0 0 A
Attached building is sold
61 Turn Off Building 0 0 0 0 0 0 A
Attached building is turned off
62 Turn On Building 0 0 0 0 0 0 A
Attached building is turned on
63 Apply 100 Damage 0 Waypoint# 0 0 0 0 A
Detonates an explosion of [HE] warhead (with 100 points of Damage) at waypoint P2
64 Small Light Flash 0 Waypoint# 0 0 0 0 A
Shows a small light flash at waypoint P2
65 Medium Light Flash 0 Waypoint# 0 0 0 0 A
Shows a medium light flash at waypoint P2
66 Large Light Flash 0 Waypoint# 0 0 0 0 A
Shows a large light flash at waypoint P2
67 Announce Win 0 0 0 0 0 0 A
EVA announcement that the player has won
68 Announce Lose 0 0 0 0 0 0 A
EVA announcement that the player has lost
69 Force End 0 0 0 0 0 0 A
Forces end of scenario
70 Destroy Tag 3 Tag ID 0 0 0 0 A
Destroy tag P2 and all attached triggers
71 Set Ambient Step 0 Number3 0 0 0 0 A
Sets ambient light fade step value to P2
72 Set Ambient Rate 0 Number3 0 0 0 0 A
Sets ambient light fade rate to P2
73 Set Ambient Light 0 Number 0 0 0 0 A
Sets ambient light to level P2
74 AI Triggers Begin 0 House# 0 0 0 0 A
Start AI triggers for house P2
Code 1 Action Parameter types
#1 (P1) #2 (P2) #3 (P3) #4 (P4) #5 (P5) #6 (P6) #7 (P7)
75 AI Triggers Stop 0 House# 0 0 0 0 A
Stop AI triggers for house P2
76 Ratio of AI Trigger Teams 0 Number 0 0 0 0 A
AI percentage of teams created for AI triggers (P2% are created for AI Triggers, (100-P2)% are for other teams)
77 Ratio of Team Aircraft 0 Number 0 0 0 0 A
AI percentage of aircraft created for teams (P2% are created for AI Triggers, (100-P2)% are for other teams)
78 Ratio of Team Infantry 0 Number 0 0 0 0 A
AI percentage of infantry created for teams (P2% are created for AI Triggers, (100-P2)% are for other teams)
79 Ratio of Team Units 0 Number 0 0 0 0 A
AI percentage of units created for teams (P2% are created for AI Triggers, (100-P2)% are for other teams)
80 Reinforcement Team At 1 TeamType ID 0 0 0 0 Waypoint
Create reinforcement team P2 at waypoint P7.
81 Wakeup Self 0 0 0 0 0 0 A
Breaks attached object out of sleep or harmless mode so as to enter guard mode
82 Wakeup All Sleepers 0 0 0 0 0 0 A
Breaks all HOUSE's units out of sleep mode
83 Wakeup All Harmless 0 0 0 0 0 0 A
Breaks all HOUSE's units out of harmless mode
84 Wakeup Group 0 Group 0 0 0 0 A
Wakeup all HOUSE's units which (as received from their TaskForce) belong to group P2
85 Vein Growth 0 0/1 = no/yes 0 0 0 0 A
Sets whether the Veins grow or not
86 Tiberium Growth 0 0/1 = no/yes 0 0 0 0 A
Sets whether Tiberium grows or not
87 Ice Growth 0 0/1 = no/yes 0 0 0 0 A
Sets whether ice grows or not
88 Particle System Anim At 0 ParticleSystem# 0 0 0 0 Waypoint
Spawn particle system P2 (0-based index) at waypoint P7
89 Remove Particle System Anim At 0 0 0 0 0 0 Waypoint
Remove all particle system from waypoint P7
Code 1 Action Parameter types
#1 (P1) #2 (P2) #3 (P3) #4 (P4) #5 (P5) #6 (P6) #7 (P7)
90 Lightning Strike At 0 0 0 0 0 0 Waypoint
A single Ion Storm lightning bolt strikes at waypoint P7
91 Go Berzerk 0 0 0 0 0 0 A
Attached object goes berzerk (only works on Cyborg=yes infantry)
92 Activate Firestorm 0 0 0 0 0 0 A
Activates HOUSE's firestorm defense
93 Deactivate Firestorm 0 0 0 0 0 0 A
Deactivates HOUSE's firestorm defense
94 Ion Cannon Strike 0 0 0 0 0 0 Waypoint
Fires Ion-Cannon at waypoint P7
95 Nuke Strike 0 0 0 0 0 0 Waypoint
Fires a Nuclear Missile (Multi Missile) at waypoint P7
96 Chem Missile strike 0 0 0 0 0 0 Waypoint
Fires Chemical missile at waypoint P7
97 Toggle Train Cargo 0 0 0 0 0 0 A
Toggles state of [Basic]→TrainCrate
98 Play Sound Effect Random 0 Sound# 0 0 0 0 A
Plays sound P2 at random waypoint
99 Play Sound Effect At 0 Sound# 0 0 0 0 Waypoint
Plays sound effect P2 at waypoint P7
100 Play Ingame Movie 0 Movie# 0 0 0 0 A
Displays movie P2 in the minimap window. Player still has control of interface and units
101 Flash TeamFso.png 4 TeamType ID 0 0 0 0 Duration
Flash team P2 for the duration (in frames) specified in P7
102 Disable SpeechFso.png 0 0 0 0 0 0 A
Disables EVA announcements.
103 Enable SpeechFso.png 0 0 0 0 0 0 A
Enables EVA announcements.
104 Set Team IDFso.png 0 Group 0 0 0 0 A
Assigns all attached objects to Group P2.
105 Talk BubbleFso.png 4 TeamType ID 0 0 0 0 Frame
Displays talk bubble frame P7 (1-based index) over each member of TeamType P2
Code 1 Action Parameter types
#1 (P1) #2 (P2) #3 (P3) #4 (P4) #5 (P5) #6 (P6) #7 (P7)