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AmbientChangeStep
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| Flag: | AmbientChangeStep |
| File(s): | rules(md).ini |
| Values: | Floating point values: Any decimal number (clearer range should be added in Template:Values). |
| Applicable to: | AudioVisual |
Specifies the default amount of ambient light to change on each "step" of ambient light recalculations.
Notes
When the ambient lighting level in a map is changed via trigger action #73, the map's Ambient value (or IonAmbient, if Ion Storm/Lightning Storm is active) is increased or decreased in steps by this amount until it reaches the new level. This amount can be changed with action #71. The default delay between each step is defined by AmbientChangeRate.
Bugs/Side-Effects/Unexpected Limitations
If AmbientChangeRate or AmbientChangeStep is defined in map code, you must also redefine ExtraUnitLight, ExtraInfantryLight and ExtraAircraftLight, else these are reset to rules value without decimal component.
Negative values can have abnormal effects.