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AmbientChangeRate
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Flag: | AmbientChangeRate |
File(s): | rules(md).ini |
Values: | Floating point values: Any decimal number (clearer range should be added in Template:Values). |
Applicable to: | AudioVisual |
Specifies the default rate at which ambient light is recalculated. When the ambient lighting level in a map is changed via trigger action #73, the game waits this many minutes1 between each step of lighting increase or decrease. This delay can be changed with action #72. The actual amount of lighting changed in each step is defined by AmbientChangeStep.
1 ↑ on default speed, meaning 900 frames.
Bugs/Side-Effects/Unexpected Limitations
If AmbientChangeRate is defined in map code, you must also redefine ExtraUnitLight, ExtraInfantryLight and ExtraAircraftLight, else these are reset to rules value without decimal component.