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BridgeStrength: Difference between revisions
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It's a bit randomized. |
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(5 intermediate revisions by 5 users not shown) | |||
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{{ | {{Flag | ||
|name={{PAGENAME}} | |||
|files={{Categ|Rules(md).ini}} | |||
|values={{Values|signed integers}} | |||
|default=0 ? | |||
|types={{Categ|CombatDamage}} | |||
|ts=yes | |||
|fs=yes | |||
|ets=yes | |||
|ra2=yes | |||
|yr=yes | |||
|rp=yes | |||
}} | |||
Bridge [[TileSets|tiles]] and [[OverlayTypes|overlay]] are assumed to have {{f|Armor|none|link}} and this much {{f|Strength|link}} for damage calculation purposes. Each bridge segment has a chance of collapsing after receiving damage, calculated as follows: | |||
([[Damage]] vs. [[verses|heavy]] armor / BridgeStrength) × 100% | |||
Furthermore, only damage from warheads with {{f|Wall|yes|link}} is taken into consideration. | |||
== See Also == | |||
* [[DestroyableBridges]] |
Latest revision as of 21:30, 7 June 2024
Flag: | BridgeStrength |
File(s): | Rules(md).ini |
Values: | Signed integers: All whole numbers from -2147483648 to 2147483647; in rare cases, only from -32768 to 32767. |
Default: | 0 ? |
Applicable to: | CombatDamage |
Bridge tiles and overlay are assumed to have Armor=none and this much Strength for damage calculation purposes. Each bridge segment has a chance of collapsing after receiving damage, calculated as follows:
(Damage vs. heavy armor / BridgeStrength) × 100%
Furthermore, only damage from warheads with Wall=yes is taken into consideration.